You find what appears to be the discarded skin of a human being. Lose 1 Sanity, then draw a monster at random from the cup and place it in the Outskirts.
When the nurse returns your clothes after a routine exam, something's not right. Make a Luck (-1) check. If you fail, one of your items has gone missing (your choice). If you pass, gain $2.
You notice that a collection of patients in for some sort of skin condition share a loathsome commonality of appearance. Lose 1 Sanity, but gain 1 Clue token.
An orderly quickly closes the door to the morgue, but not before you catch a glimpse of what's inside. Make a Speed (-1) check and gain 1 Clue token per success.
A Sheldon Gang member tries to rob you. Make a Fight (-1) check. If you fail, lose 1 item of your choice. If you pass, you rob him instead. Gain $3.
一名Sheldon Gang成員試圖搶劫你。做Fight (-1)檢定。如果失敗，失去任一道具。如果通過，你反過來搶劫他。獲得$3。
You stealthily watch an old man place something in a hollow tree. Waiting for him to leave, you may reach in to retrieve the item. Make a Luck (+0) check if so. If you pass, draw 1 Common Item. If you fail, something in the tree savages your hand. Lose 1 Stamina.
A gate and a monster appear!
You come across a cringing dog. Pass a Sneak (-1) check to catch him and calm him. If you have Food , you can discard that to automatically pass the check instead of rolling. You see by his collar that he is named Duke. Take his Ally card. If it isn't available, gain $3 as a reward for returning him to his owner, instead.
Ye Olde Magick Shoppe葉歐迪魔法商店
A group of concerned citizens have come to harangue the proprietor and customers of the Magick Shoppe. You can calm them down with a Will (-2) check. If you succeed, empty the Outskirts, returning all monsters in it to the cup. If you fail, the terror level is increased by 1.
Miriam Beecher offers to cast a particularly potent and dangerous spell for you...for a price. If you are willing, spend $5, then draw a monster at random from the monster cup. If it has a moon dimensional symbol, discard it and draw again. Otherwise, return that monster and all monsters that share its dimensional symbol to the cup.
While discussing magic with Miriam Beecher, you mention a spell she doesn't know and is eager to learn! You may discard 1 Spell to draw 2 Unique Items. Choose 1 to keep, discarding the other.
Upon discovering a severed - but twitching - hand, you find yourself trapped in an interminable time loop. You are delayed.